

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Misa | Entropy | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Misa | Entropy | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Misa | Entropy | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Misa | Entropy | |
|---|---|---|
| Dust2 | 55% 20 maps | 33.3% 9 maps |
| Train | 66.7% 3 maps | - 0 maps |
| Mirage | 41.7% 12 maps | 35.3% 17 maps |
| Inferno | 50% 8 maps | 40% 5 maps |
| Anubis | 50% 12 maps | 50% 10 maps |
| Misa | Entropy | |
|---|---|---|
| Overpass | 25% 4 maps | 25% 4 maps |
| Nuke | 36.4% 11 maps | 0% 1 map |
| Cache | 50% 2 maps | 87.5% 8 maps |
| Ancient | - 0 maps | 50% 10 maps |
| Misa | Entropy | |
|---|---|---|
| Dust2 | 55% 20 maps | 33.3% 9 maps |
| Train | 66.7% 3 maps | - 0 maps |
| Mirage | 41.7% 12 maps | 35.3% 17 maps |
| Inferno | 50% 8 maps | 40% 5 maps |
| Anubis | 50% 12 maps | 50% 10 maps |
| Overpass | 25% 4 maps | 25% 4 maps |
| Nuke | 36.4% 11 maps | 0% 1 map |
| Cache | 50% 2 maps | 87.5% 8 maps |
| Ancient | - 0 maps | 50% 10 maps |
1. Misa removed Ancient
2. Entropy removed Nuke
3. Misa picked Dust2
4. Entropy picked Cache
5. Misa removed Inferno
6. Entropy removed Mirage
7. left over Anubis
1 (50%)
0
1 (50%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.