
1 - 0
13
:10

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| benched gods | Misa | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| benched gods | Misa | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| benched gods | Misa | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| benched gods | Misa | |
|---|---|---|
| Nuke | 100% 1 map | 36.4% 11 maps |
| Anubis | 66.7% 3 maps | 50% 12 maps |
| Inferno | 100% 1 map | 50% 8 maps |
| Ancient | 50% 2 maps | - 0 maps |
| Dust2 | 50% 4 maps | 55% 20 maps |
| benched gods | Misa | |
|---|---|---|
| Overpass | 0% 1 map | 25% 4 maps |
| Cache | 100% 1 map | 50% 2 maps |
| Train | - 0 maps | 66.7% 3 maps |
| Mirage | - 0 maps | 41.7% 12 maps |
| benched gods | Misa | |
|---|---|---|
| Nuke | 100% 1 map | 36.4% 11 maps |
| Anubis | 66.7% 3 maps | 50% 12 maps |
| Inferno | 100% 1 map | 50% 8 maps |
| Ancient | 50% 2 maps | - 0 maps |
| Dust2 | 50% 4 maps | 55% 20 maps |
| Overpass | 0% 1 map | 25% 4 maps |
| Cache | 100% 1 map | 50% 2 maps |
| Train | - 0 maps | 66.7% 3 maps |
| Mirage | - 0 maps | 41.7% 12 maps |
1. benched gods removed Nuke
2. Misa removed Ancient
3. benched gods picked Cache
4. Misa picked Dust2
5. benched gods removed Mirage
6. Misa removed Anubis
7. left over Inferno
1 (100%)
0
0

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.