

0 - 1
3
:12
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Entropy | eternal premium | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Entropy | eternal premium | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Entropy | eternal premium | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Entropy | eternal premium | |
|---|---|---|
| Nuke | 0% 1 map | 55.6% 9 maps |
| Cache | 100% 1 map | - 0 maps |
| Dust2 | 60% 5 maps | 0% 1 map |
| Ancient | 54.5% 11 maps | 62.5% 8 maps |
| Entropy | eternal premium | |
|---|---|---|
| Anubis | 53.8% 13 maps | 25% 4 maps |
| Inferno | 42.9% 7 maps | 75% 4 maps |
| Overpass | 33.3% 6 maps | 100% 1 map |
| Mirage | 28.6% 14 maps | 28.6% 7 maps |
| Entropy | eternal premium | |
|---|---|---|
| Nuke | 0% 1 map | 55.6% 9 maps |
| Cache | 100% 1 map | - 0 maps |
| Dust2 | 60% 5 maps | 0% 1 map |
| Ancient | 54.5% 11 maps | 62.5% 8 maps |
| Anubis | 53.8% 13 maps | 25% 4 maps |
| Inferno | 42.9% 7 maps | 75% 4 maps |
| Overpass | 33.3% 6 maps | 100% 1 map |
| Mirage | 28.6% 14 maps | 28.6% 7 maps |
1. Entropy removed Nuke
2. eternal premium removed Cache
3. Entropy picked Anubis
4. eternal premium picked Mirage
5. Entropy removed Inferno
6. eternal premium removed Dust2
7. left over Ancient
0
0
1 (100%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.