
0 - 0
0
:0
52%
48%
The probability of winning according to bookmakers
| Team Germany | K-D-A | +/- | ADR | KAST | 2.1 |
|---|---|---|---|---|---|
| s1n | 14-7-1 | +7 | 108.8 | - | - |
| JDC | 12-9-1 | +3 | 111.8 | - | - |
| faveN | 10-7-1 | +3 | 90.1 | - | - |
| tabseN | 7-7-3 | 0 | 69.5 | - | - |
| slaxz- | 6-8-0 | -2 | 46.5 | - | - |
| Team Poland | K-D-A | +/- | ADR | KAST | 2.1 |
|---|---|---|---|---|---|
| SZPERO | 10-8-2 | +2 | 86.8 | - | - |
| innocent | 9-11-0 | -2 | 78.3 | - | - |
| xKacpersky | 8-10-0 | -2 | 49.7 | - | - |
| kisserek | 7-9-5 | -2 | 74 | - | - |
| izak | 3-11-2 | -8 | 46.2 | - | - |
| Full match | |||
|---|---|---|---|
![]() | fonbet | 1.33 | 3.00 |
![]() | pari | 1.33 | 3.00 |
| Team 1 | Team 2 | ||
|---|---|---|---|
![]() | leon | 4.00 | 1.20 |
| Full match | Team 1 | Team 2 | |
|---|---|---|---|
![]() | fonbet | 1.33 | 3.00 |
![]() | pari | 1.33 | 3.00 |
![]() | leon | 4.00 | 1.20 |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Team Germany | Team Poland | |
|---|---|---|
| Kills | 49 | 37 |
| Deaths | 38 | 49 |
| Assists | 6 | 9 |
| Team Germany | Team Poland | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Team Germany | Team Poland | |
|---|---|---|
| Kills | 49 | 37 |
| Deaths | 38 | 49 |
| Assists | 6 | 9 |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.