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13
:2

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Omega | DEPO | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Omega | DEPO | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Omega | DEPO | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Omega | DEPO | |
|---|---|---|
| Ancient | 38.1% 21 maps | 100% 3 maps |
| Mirage | 55.6% 27 maps | 75% 8 maps |
| Nuke | 29.4% 17 maps | 0% 1 map |
| Dust2 | 47.4% 19 maps | 53.8% 13 maps |
| Omega | DEPO | |
|---|---|---|
| Overpass | 12.5% 8 maps | 87.5% 8 maps |
| Train | 66.7% 3 maps | 40% 5 maps |
| Anubis | 75% 4 maps | 66.7% 3 maps |
| Inferno | 0% 1 map | 75% 4 maps |
| Omega | DEPO | |
|---|---|---|
| Ancient | 38.1% 21 maps | 100% 3 maps |
| Mirage | 55.6% 27 maps | 75% 8 maps |
| Nuke | 29.4% 17 maps | 0% 1 map |
| Dust2 | 47.4% 19 maps | 53.8% 13 maps |
| Overpass | 12.5% 8 maps | 87.5% 8 maps |
| Train | 66.7% 3 maps | 40% 5 maps |
| Anubis | 75% 4 maps | 66.7% 3 maps |
| Inferno | 0% 1 map | 75% 4 maps |
1. Omega removed Anubis
2. DEPO removed Nuke
3. Omega picked Dust2
4. DEPO picked Overpass
5. Omega removed Inferno
6. DEPO removed Ancient
7. left over Mirage
2 (100%)
0
0

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.