

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Betclic | OG | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Betclic | OG | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Betclic | OG | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Betclic | OG | |
|---|---|---|
| Train | 0% 1 map | 100% 1 map |
| Inferno | 0% 3 maps | 80% 5 maps |
| Vertigo | 0% 1 map | 0% 1 map |
| Overpass | 14.3% 7 maps | 55.6% 9 maps |
| Anubis | 66.7% 15 maps | 100% 1 map |
| Betclic | OG | |
|---|---|---|
| Dust2 | 14.3% 7 maps | 40% 5 maps |
| Mirage | 33.3% 9 maps | 50% 2 maps |
| Nuke | 41.2% 17 maps | 40% 5 maps |
| Ancient | 45.5% 11 maps | 20% 5 maps |
| Betclic | OG | |
|---|---|---|
| Train | 0% 1 map | 100% 1 map |
| Inferno | 0% 3 maps | 80% 5 maps |
| Vertigo | 0% 1 map | 0% 1 map |
| Overpass | 14.3% 7 maps | 55.6% 9 maps |
| Anubis | 66.7% 15 maps | 100% 1 map |
| Dust2 | 14.3% 7 maps | 40% 5 maps |
| Mirage | 33.3% 9 maps | 50% 2 maps |
| Nuke | 41.2% 17 maps | 40% 5 maps |
| Ancient | 45.5% 11 maps | 20% 5 maps |
1. OG removed Anubis
2. Betclic removed Overpass
3. OG removed Nuke
4. Betclic removed Inferno
5. OG removed Dust2
6. Betclic removed Mirage
7. left over Ancient
3 (60%)
0
2 (40%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.