

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Inner Circle | Acend | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Inner Circle | Acend | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Inner Circle | Acend | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Inner Circle | Acend | |
|---|---|---|
| Train | 66.7% 3 maps | - 0 maps |
| Ancient | 50% 12 maps | 47.1% 17 maps |
| Mirage | 42.1% 19 maps | 69.6% 23 maps |
| Dust2 | 69.2% 13 maps | 47.4% 19 maps |
| Inner Circle | Acend | |
|---|---|---|
| Nuke | 66.7% 9 maps | 28.6% 7 maps |
| Anubis | 60% 5 maps | 66.7% 3 maps |
| Overpass | 57.1% 7 maps | 30.8% 13 maps |
| Inferno | - 0 maps | 57.1% 14 maps |
| Inner Circle | Acend | |
|---|---|---|
| Train | 66.7% 3 maps | - 0 maps |
| Ancient | 50% 12 maps | 47.1% 17 maps |
| Mirage | 42.1% 19 maps | 69.6% 23 maps |
| Dust2 | 69.2% 13 maps | 47.4% 19 maps |
| Nuke | 66.7% 9 maps | 28.6% 7 maps |
| Anubis | 60% 5 maps | 66.7% 3 maps |
| Overpass | 57.1% 7 maps | 30.8% 13 maps |
| Inferno | - 0 maps | 57.1% 14 maps |
1. Acend removed Nuke
2. Inner Circle removed Inferno
3. Acend removed Dust2
4. Inner Circle removed Anubis
5. Acend removed Ancient
6. Inner Circle removed Overpass
7. left over Mirage

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.