
0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Mirage | 50% 4 maps | 55.6% 9 maps |
| Overpass | 80% 5 maps | 0% 3 maps |
| Anubis | 100% 2 maps | 100% 1 map |
| Dust2 | 50% 6 maps | 62.5% 8 maps |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Nuke | 50% 6 maps | 100% 2 maps |
| Ancient | 40% 5 maps | 50% 4 maps |
| Inferno | - 0 maps | 0% 1 map |
| Inner Circle Academy | Honvéd | |
|---|---|---|
| Mirage | 50% 4 maps | 55.6% 9 maps |
| Overpass | 80% 5 maps | 0% 3 maps |
| Anubis | 100% 2 maps | 100% 1 map |
| Dust2 | 50% 6 maps | 62.5% 8 maps |
| Nuke | 50% 6 maps | 100% 2 maps |
| Ancient | 40% 5 maps | 50% 4 maps |
| Inferno | - 0 maps | 0% 1 map |
1. Honvéd removed Anubis
2. Inner Circle Academy removed Inferno
3. Honvéd picked Mirage
4. Inner Circle Academy picked Overpass
5. Honvéd removed Nuke
6. Inner Circle Academy removed Dust2
7. left over Ancient
1 (50%)
0
1 (50%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.