

0 - 0
0
:0
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| paiN Academy | ALKA | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| paiN Academy | ALKA | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| paiN Academy | ALKA | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| paiN Academy | ALKA | |
|---|---|---|
| Train | 50% 2 maps | - 0 maps |
| Anubis | 69.2% 13 maps | 0% 6 maps |
| Nuke | 20% 10 maps | 33.3% 12 maps |
| Mirage | 44% 25 maps | 100% 2 maps |
| Inferno | 72.7% 11 maps | - 0 maps |
| paiN Academy | ALKA | |
|---|---|---|
| Ancient | 0% 1 map | 66.7% 3 maps |
| Dust2 | 31% 29 maps | 20% 5 maps |
| Vertigo | 0% 1 map | - 0 maps |
| Overpass | 40% 5 maps | 100% 1 map |
| paiN Academy | ALKA | |
|---|---|---|
| Train | 50% 2 maps | - 0 maps |
| Anubis | 69.2% 13 maps | 0% 6 maps |
| Nuke | 20% 10 maps | 33.3% 12 maps |
| Mirage | 44% 25 maps | 100% 2 maps |
| Inferno | 72.7% 11 maps | - 0 maps |
| Ancient | 0% 1 map | 66.7% 3 maps |
| Dust2 | 31% 29 maps | 20% 5 maps |
| Vertigo | 0% 1 map | - 0 maps |
| Overpass | 40% 5 maps | 100% 1 map |
1. paiN Academy removed Ancient
2. ALKA removed Inferno
3. paiN Academy picked Mirage
4. ALKA picked Nuke
5. paiN Academy removed Overpass
6. ALKA removed Anubis
7. left over Dust2

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.