
0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| FURIA | Falcons | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| FURIA | Falcons | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| FURIA | Falcons | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| FURIA | Falcons | |
|---|---|---|
| Ancient | 0% 1 map | 66.7% 12 maps |
| Train | 50% 4 maps | 50% 2 maps |
| Overpass | 71.4% 7 maps | - 0 maps |
| Nuke | 60% 10 maps | 71.4% 7 maps |
| Inferno | 71.4% 7 maps | 50% 8 maps |
| FURIA | Falcons | |
|---|---|---|
| Vertigo | 0% 1 map | 60% 10 maps |
| Anubis | 0% 1 map | 100% 5 maps |
| Mirage | 50% 14 maps | 52.9% 17 maps |
| Dust2 | 54.5% 11 maps | 65% 20 maps |
| FURIA | Falcons | |
|---|---|---|
| Ancient | 0% 1 map | 66.7% 12 maps |
| Train | 50% 4 maps | 50% 2 maps |
| Overpass | 71.4% 7 maps | - 0 maps |
| Nuke | 60% 10 maps | 71.4% 7 maps |
| Inferno | 71.4% 7 maps | 50% 8 maps |
| Vertigo | 0% 1 map | 60% 10 maps |
| Anubis | 0% 1 map | 100% 5 maps |
| Mirage | 50% 14 maps | 52.9% 17 maps |
| Dust2 | 54.5% 11 maps | 65% 20 maps |
1. Falcons removed Overpass
2. FURIA removed Ancient
3. Falcons picked Mirage
4. FURIA picked Nuke
5. FURIA removed Anubis
6. Falcons removed Inferno
7. left over Dust2
5 (63%)
0
3 (38%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.