

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| The MongolZ | G2 | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| The MongolZ | G2 | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| The MongolZ | G2 | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| The MongolZ | G2 | |
|---|---|---|
| Nuke | 66.7% 9 maps | 0% 1 map |
| Overpass | 50% 6 maps | 85.7% 7 maps |
| Anubis | 100% 1 map | 0% 3 maps |
| Ancient | 50% 10 maps | 55.6% 9 maps |
| The MongolZ | G2 | |
|---|---|---|
| Inferno | 70% 10 maps | 66.7% 6 maps |
| Dust2 | 66.7% 9 maps | 33.3% 12 maps |
| Mirage | 41.2% 17 maps | 63.6% 11 maps |
| Train | - 0 maps | 33.3% 3 maps |
| The MongolZ | G2 | |
|---|---|---|
| Nuke | 66.7% 9 maps | 0% 1 map |
| Overpass | 50% 6 maps | 85.7% 7 maps |
| Anubis | 100% 1 map | 0% 3 maps |
| Ancient | 50% 10 maps | 55.6% 9 maps |
| Inferno | 70% 10 maps | 66.7% 6 maps |
| Dust2 | 66.7% 9 maps | 33.3% 12 maps |
| Mirage | 41.2% 17 maps | 63.6% 11 maps |
| Train | - 0 maps | 33.3% 3 maps |
1. G2 removed Nuke
2. The MongolZ removed Anubis
3. G2 picked Dust2
4. The MongolZ picked Inferno
5. The MongolZ removed Overpass
6. G2 removed Mirage
7. left over Ancient
8 (67%)
0
4 (33%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.