

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Tricked | AM | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Tricked | AM | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Tricked | AM | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Tricked | AM | |
|---|---|---|
| Train | 75% 8 maps | - 0 maps |
| Inferno | 55.6% 9 maps | 33.3% 3 maps |
| Dust2 | 100% 1 map | 75% 12 maps |
| Anubis | 50% 4 maps | 33.3% 3 maps |
| Tricked | AM | |
|---|---|---|
| Nuke | 58.8% 17 maps | 20% 5 maps |
| Overpass | 75% 12 maps | 50% 6 maps |
| Ancient | 42.9% 14 maps | 50% 18 maps |
| Mirage | 56.2% 16 maps | 42.9% 7 maps |
| Tricked | AM | |
|---|---|---|
| Train | 75% 8 maps | - 0 maps |
| Inferno | 55.6% 9 maps | 33.3% 3 maps |
| Dust2 | 100% 1 map | 75% 12 maps |
| Anubis | 50% 4 maps | 33.3% 3 maps |
| Nuke | 58.8% 17 maps | 20% 5 maps |
| Overpass | 75% 12 maps | 50% 6 maps |
| Ancient | 42.9% 14 maps | 50% 18 maps |
| Mirage | 56.2% 16 maps | 42.9% 7 maps |
1. AM removed Anubis
2. Tricked removed Dust2
3. AM picked Nuke
4. Tricked picked Overpass
5. AM removed Ancient
6. Tricked removed Mirage
7. left over Inferno
1 (50%)
0
1 (50%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.