

0 - 0
0
:0
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| SPARTA | Walczaki | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| SPARTA | Walczaki | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| SPARTA | Walczaki | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| SPARTA | Walczaki | |
|---|---|---|
| Overpass | 69.2% 13 maps | 0% 2 maps |
| Mirage | 55.6% 18 maps | 72.7% 11 maps |
| Ancient | 35% 20 maps | 75% 20 maps |
| Train | 46.2% 26 maps | - 0 maps |
| Anubis | 50% 2 maps | 70% 20 maps |
| SPARTA | Walczaki | |
|---|---|---|
| Nuke | 46.7% 15 maps | 64.3% 28 maps |
| Dust2 | 60% 30 maps | 38.9% 18 maps |
| Inferno | 50% 10 maps | 69.2% 13 maps |
| Cache | 50% 4 maps | 0% 1 map |
| SPARTA | Walczaki | |
|---|---|---|
| Overpass | 69.2% 13 maps | 0% 2 maps |
| Mirage | 55.6% 18 maps | 72.7% 11 maps |
| Ancient | 35% 20 maps | 75% 20 maps |
| Train | 46.2% 26 maps | - 0 maps |
| Anubis | 50% 2 maps | 70% 20 maps |
| Nuke | 46.7% 15 maps | 64.3% 28 maps |
| Dust2 | 60% 30 maps | 38.9% 18 maps |
| Inferno | 50% 10 maps | 69.2% 13 maps |
| Cache | 50% 4 maps | 0% 1 map |
1. Walczaki removed Overpass
2. SPARTA removed Anubis
3. Walczaki picked Nuke
4. SPARTA picked Dust2
5. Walczaki removed Inferno
6. SPARTA removed Ancient
7. left over Mirage
0
0
2 (100%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.