
0 - 0
0
:0
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| ex-RUBY | INOX Division | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| ex-RUBY | INOX Division | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| ex-RUBY | INOX Division | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| ex-RUBY | INOX Division | |
|---|---|---|
| Dust2 | 65% 40 maps | 85% 20 maps |
| Nuke | 66.7% 33 maps | 71.4% 21 maps |
| Overpass | 60% 20 maps | 53.8% 13 maps |
| Mirage | 47.1% 34 maps | - 0 maps |
| ex-RUBY | INOX Division | |
|---|---|---|
| Anubis | 66.7% 6 maps | 50% 8 maps |
| Ancient | 43.5% 23 maps | 63.6% 11 maps |
| Inferno | 0% 1 map | 66.7% 15 maps |
| ex-RUBY | INOX Division | |
|---|---|---|
| Dust2 | 65% 40 maps | 85% 20 maps |
| Nuke | 66.7% 33 maps | 71.4% 21 maps |
| Overpass | 60% 20 maps | 53.8% 13 maps |
| Mirage | 47.1% 34 maps | - 0 maps |
| Anubis | 66.7% 6 maps | 50% 8 maps |
| Ancient | 43.5% 23 maps | 63.6% 11 maps |
| Inferno | 0% 1 map | 66.7% 15 maps |
1. ex-RUBY removed Inferno
2. INOX Division removed Mirage
3. ex-RUBY picked Dust2
4. INOX Division picked Overpass
5. ex-RUBY removed Anubis
6. INOX Division removed Ancient
7. left over Nuke
1 (50%)
0
1 (50%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.