
0 - 0
0
:0
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| TDK | INOX Division | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| TDK | INOX Division | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| TDK | INOX Division | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| TDK | INOX Division | |
|---|---|---|
| Nuke | 0% 1 map | 65.2% 23 maps |
| Overpass | 82.6% 23 maps | 57.1% 14 maps |
| Anubis | 70% 10 maps | 50% 8 maps |
| Dust2 | 73.9% 23 maps | 79.2% 24 maps |
| TDK | INOX Division | |
|---|---|---|
| Ancient | 56.2% 16 maps | 64.3% 14 maps |
| Mirage | 41.2% 17 maps | - 0 maps |
| Inferno | 28.6% 7 maps | 63.2% 19 maps |
| TDK | INOX Division | |
|---|---|---|
| Nuke | 0% 1 map | 65.2% 23 maps |
| Overpass | 82.6% 23 maps | 57.1% 14 maps |
| Anubis | 70% 10 maps | 50% 8 maps |
| Dust2 | 73.9% 23 maps | 79.2% 24 maps |
| Ancient | 56.2% 16 maps | 64.3% 14 maps |
| Mirage | 41.2% 17 maps | - 0 maps |
| Inferno | 28.6% 7 maps | 63.2% 19 maps |
1. INOX Division removed Mirage
2. TDK removed Nuke
3. INOX Division picked Inferno
4. TDK picked Overpass
5. INOX Division removed Ancient
6. TDK removed Anubis
7. left over Dust2
1 (50%)
0
1 (50%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.