

0 - 0
0
:0

| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| - | Most AWP kills | - |
| - | Most first kills | - |
| - | Best rating 2.1 | - |
| - | Most kills | - |
| - | Most damage | - |
| - | Most assists | - |
| Spirit | G2 | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Spirit | G2 | |
|---|---|---|
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Spirit | G2 | |
|---|---|---|
| Kills | - | - |
| Deaths | - | - |
| Assists | - | - |
| Team rating 2.1 | - | - |
| First kills | - | - |
| Clutches won | - | - |
| Spirit | G2 | |
|---|---|---|
| Train | 50% 2 maps | 33.3% 3 maps |
| Overpass | 33.3% 6 maps | 81.8% 11 maps |
| Vertigo | 100% 2 maps | - 0 maps |
| Dust2 | 82.4% 17 maps | 50% 20 maps |
| Ancient | 85.7% 7 maps | 68.8% 16 maps |
| Spirit | G2 | |
|---|---|---|
| Mirage | 78.6% 14 maps | 58.8% 17 maps |
| Anubis | 40% 5 maps | 20% 5 maps |
| Nuke | 60% 5 maps | 0% 1 map |
| Inferno | - 0 maps | 63.6% 11 maps |
| Spirit | G2 | |
|---|---|---|
| Train | 50% 2 maps | 33.3% 3 maps |
| Overpass | 33.3% 6 maps | 81.8% 11 maps |
| Vertigo | 100% 2 maps | - 0 maps |
| Dust2 | 82.4% 17 maps | 50% 20 maps |
| Ancient | 85.7% 7 maps | 68.8% 16 maps |
| Mirage | 78.6% 14 maps | 58.8% 17 maps |
| Anubis | 40% 5 maps | 20% 5 maps |
| Nuke | 60% 5 maps | 0% 1 map |
| Inferno | - 0 maps | 63.6% 11 maps |
1. Spirit removed Inferno
2. G2 removed Nuke
3. Spirit picked Dust2
4. G2 picked Ancient
5. G2 removed Anubis
6. Spirit removed Overpass
7. left over Mirage
5 (38%)
0
8 (62%)

Каждый любитель киберспорта знает, кто такой m0NESY – один из самых ярких и техничных игроков в Counter-Strike 2. Его реакция, точность и уверенность на сервере вызывают восхищение даже у ветеранов. Но успех геймера складывается не только из таланта: важную роль играют игровые настройки. Разберём, какие графические параметры использует Илья «m0NESY» Осипов, почему именно такие и как их применить у себя.

CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.