0 - 0
0
:0
46%
54%
The probability of winning according to bookmakers
Full match | |||
---|---|---|---|
![]() | fonbet | 2.03 | 1.70 |
![]() | pari | 2.03 | 1.70 |
Team 1 | Team 2 | ||
---|---|---|---|
![]() | leon | 2.05 | 1.70 |
Full match | Team 1 | Team 2 | |
---|---|---|---|
![]() | fonbet | 2.03 | 1.70 |
![]() | pari | 2.03 | 1.70 |
![]() | leon | 2.05 | 1.70 |
Map 1 | |||
---|---|---|---|
![]() | fonbet | 2.00 | 1.72 |
Team 1 | Team 2 | ||
---|---|---|---|
![]() | pari | 2.00 | 1.72 |
Map 1 | Team 1 | Team 2 | |
---|---|---|---|
![]() | fonbet | 2.00 | 1.72 |
![]() | pari | 2.00 | 1.72 |
- | Most kills | - |
- | Most damage | - |
- | Most assists | - |
- | Most AWP kills | - |
- | Most first kills | - |
- | Best rating 2.1 | - |
- | Most kills | - |
- | Most damage | - |
- | Most assists | - |
Tricked | Johnny Speeds | |
---|---|---|
Kills | - | - |
Deaths | - | - |
Assists | - | - |
Tricked | Johnny Speeds | |
---|---|---|
Team rating 2.1 | - | - |
First kills | - | - |
Clutches won | - | - |
Tricked | Johnny Speeds | |
---|---|---|
Kills | - | - |
Deaths | - | - |
Assists | - | - |
Team rating 2.1 | - | - |
First kills | - | - |
Clutches won | - | - |
Tricked | Johnny Speeds | |
---|---|---|
Train | 0% 4 maps | 37.5% 8 maps |
Inferno | 53.3% 15 maps | 44.4% 9 maps |
Dust2 | 16.7% 12 maps | 66.7% 9 maps |
Anubis | 100% 1 map | 0% 1 map |
Nuke | 50% 20 maps | 28.6% 7 maps |
Tricked | Johnny Speeds | |
---|---|---|
Overpass | 25% 4 maps | 44.4% 9 maps |
Ancient | 50% 14 maps | 25% 4 maps |
Mirage | 20% 10 maps | 30.8% 13 maps |
Vertigo | - 0 maps | 50% 4 maps |
Tricked | Johnny Speeds | |
---|---|---|
Train | 0% 4 maps | 37.5% 8 maps |
Inferno | 53.3% 15 maps | 44.4% 9 maps |
Dust2 | 16.7% 12 maps | 66.7% 9 maps |
Anubis | 100% 1 map | 0% 1 map |
Nuke | 50% 20 maps | 28.6% 7 maps |
Overpass | 25% 4 maps | 44.4% 9 maps |
Ancient | 50% 14 maps | 25% 4 maps |
Mirage | 20% 10 maps | 30.8% 13 maps |
Vertigo | - 0 maps | 50% 4 maps |
CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.