0 - 0
0
:0
38%
62%
The probability of winning according to bookmakers
Full match | |||
---|---|---|---|
![]() | fonbet | 2.50 | 1.47 |
![]() | pari | 2.50 | 1.47 |
Team 1 | Team 2 | ||
---|---|---|---|
![]() | leon | 2.60 | 1.44 |
Full match | Team 1 | Team 2 | |
---|---|---|---|
![]() | fonbet | 2.50 | 1.47 |
![]() | pari | 2.50 | 1.47 |
![]() | leon | 2.60 | 1.44 |
Map 1 | |||
---|---|---|---|
![]() | fonbet | 2.30 | 1.55 |
Team 1 | Team 2 | ||
---|---|---|---|
![]() | pari | 2.30 | 1.55 |
Map 1 | Team 1 | Team 2 | |
---|---|---|---|
![]() | fonbet | 2.30 | 1.55 |
![]() | pari | 2.30 | 1.55 |
- | Most kills | - |
- | Most damage | - |
- | Most assists | - |
- | Most AWP kills | - |
- | Most first kills | - |
- | Best rating 2.1 | - |
- | Most kills | - |
- | Most damage | - |
- | Most assists | - |
Gaimin Gladiators | ODDIK | |
---|---|---|
Kills | - | - |
Deaths | - | - |
Assists | - | - |
Gaimin Gladiators | ODDIK | |
---|---|---|
Team rating 2.1 | - | - |
First kills | - | - |
Clutches won | - | - |
Gaimin Gladiators | ODDIK | |
---|---|---|
Kills | - | - |
Deaths | - | - |
Assists | - | - |
Team rating 2.1 | - | - |
First kills | - | - |
Clutches won | - | - |
Gaimin Gladiators | ODDIK | |
---|---|---|
Train | 0% 1 map | 69.2% 13 maps |
Overpass | 0% 1 map | 66.7% 6 maps |
Ancient | 100% 3 maps | 70.8% 24 maps |
Inferno | 63% 27 maps | 30% 10 maps |
Anubis | 44.4% 18 maps | 75% 4 maps |
Gaimin Gladiators | ODDIK | |
---|---|---|
Nuke | 0% 1 map | 54.5% 22 maps |
Dust2 | 100% 3 maps | 55.6% 18 maps |
Vertigo | 50% 10 maps | 0% 1 map |
Mirage | - 0 maps | 0% 1 map |
Gaimin Gladiators | ODDIK | |
---|---|---|
Train | 0% 1 map | 69.2% 13 maps |
Overpass | 0% 1 map | 66.7% 6 maps |
Ancient | 100% 3 maps | 70.8% 24 maps |
Inferno | 63% 27 maps | 30% 10 maps |
Anubis | 44.4% 18 maps | 75% 4 maps |
Nuke | 0% 1 map | 54.5% 22 maps |
Dust2 | 100% 3 maps | 55.6% 18 maps |
Vertigo | 50% 10 maps | 0% 1 map |
Mirage | - 0 maps | 0% 1 map |
CS2 agents go beyond cosmetics, offering distinct visual profiles that can subtly affect gameplay by influencing visibility and player identity in competitive matches.